Online gaming goes mainstream, India to have 657M gamers by FY25

With the advent of the pandemic, the gaming industry has seen a hike in users.

With the arrival of 4G in 2016, the number of gamers in the country have grown rapidly turning online gaming as the mainstream job in the entertainment industry.
 
Now, with the advent of the COVID-19 pandemic, the gaming industry has seen a hike in users and their time. Factors like lack of recreation in the lockdown, growth of the 4G network and broadband services led India from 250 million gamers in 2018 to 433 million in June 2020.
 
Satya Easwaran, Partner and Head of Technology, Media & Telecom, KPMG in India, said, “In the last five years, on account of the growth in digital infrastructure coupled with the availability of leading titles, India’s online gaming segment is now a serious business with the gaming market being overwhelmingly mobile first."
 
The value of the domestic gaming industry in India is 136 billion in 2021, it is expected to grow exponentially at a CAGR of 21 and become 290 billion by 2025, he said.
 
In 2020, India was the only country after China which had the highest casual gaming download. During the pandemic the average time spent on the mobile playing games also increased. From 2.5 hours weekly to 4.1 hours.

India Scanner News Network

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